Graphic+Design+Syllabus

Course Objectives- The Students Will:
 * GRAPHIC DESIGN ** is an introductory class that builds skill in art and design using computers. Students will use a variety of software to do
 * Animations
 * Website designs
 * Layout designs (business cards, flyers, stationary, book covers, etc.)
 * Graphics
 * Photo Altering
 * 3-D rendering (3-D objects, characters, architectural drawing, etc)

*You will learn to use the graphics and design software correctly to complete tasks.
 * 1: Develop Technical Skills **
 * No previous experience necessary
 * No home software needed, however, many programs can be downloaded if students are interested in practicing at home.

*Using the rules of design (Contrast, Repetition, Alignment, Proximity, and Color Theory) to create effective designs
 * 2: Develop Design Skills **
 * No prior art skills or experience required
 * You can’t //just// complete each task with technical skill, You must also demonstrate design skill

*Using your brain to come up with creative and unique solutions to design challenges.
 * 3: Develop Creative Problem Solving Skills **
 * You can’t just complete the task by using the software and following the “rules.” Be creative!!!

Supplies : You will need a USB flash drive or other personal storage device. This will allow you to bring finished work home, and will allow you to keep projects permanently.

Grading**:** Our assignments are graded using a system of points, depending on the scope of the assignment. For example, a simple skill building exercise may be worth 2 points, and a week-long animation project might be worth 20 points. Your grade is determined by dividing the points you have earned by the total points possible.

At least 90% of assignments are done in class, using the class computers. Assignments include brainstorming activities, skill-building exercises, quizzes, and major projects. Because most of the programs we use are only available in the graphics lab, it is very important that you have good attendance and use your time wisely in class.


 * This class is PERFECT for the beginner OR the computer whiz ** . We will start with the basics in every program, but you can take every assignment as far as you want!


 * Homework ** : Occasionally, students will complete an activity (usually web-based) outside class. In this case, students will be given plenty of time to complete the assignment, so that anyone without internet access will be able to use school or library computers.


 * Make-Up Work: ** Students will be given a one week “grace period” to complete assignments. if you are absent or get behind, you may make arrangements with the teacher to come in during a tutoring session, your study hall period, or after school. Students who make a reasonable attempt to complete work beyond the school day will not be penalized for lateness. Otherwise, students will lose 1 point per day after the first week. After grades are submitted for midterm or the end of quarter, work can no longer be made up.

**EVERYONE can do well in this class, even if you do not have a lot of design experience or computer experience. **Good grades result from good effort and the completion of all assignments.**

- pick up materials and log onto station as soon as the bell rings. -Tardy1: warning, Tardy 2: call home, Tardy 3: referral/detention -Any misuse of equipment will result in automatic consequences and could result in loss of computer privileges and credit.
 * Rules: **
 * 1) Arrive on time and prepared to learn.
 * 1) Follow directions, the first time given.
 * 2) Treat others with respect (teachers and students).
 * 3) Absolutely no cell phones or other personal electronic devices.
 * 4) Use equipment properly.
 * -NO FOOD OR DRINK in the lab at any time. **


 * Consequences: **

First offence: Verbal Warning Second Offence: Conference with teacher, Change in seating, Call home, etc. Third offence: Detention/office referral

* A severe disruption will result in an automatic detention or office referral.

Passes will only be written in an emergency situation. **If you need to call home because you forgot your lunch money, your friend has your phone, or if you need to go to your locker, this is NOT an emergency.**
 * Passes: **